




Demo Reel Breakdown
Due to the size of the teams I worked with, or the nature of the shots I designed, I typically handled everything from concept to delivery. With the exception of the History’s Heroes series where I was only given render layers and asked to make it look better. The following breakdown illustrates some of the software I used or notes regarding models that were purchased or not created by myself.
Earth, Moon and Sun- FullDome Planetarium Feature Converted to 16:9 frame.
Model(s): Purchased Pirate Ship
My contribution:
- Textures: Remapped in 3Ds Max
- Dynamics: 3ds Max
- Animation: 3Ds Max
- Rendered: Mental Ray
- Compositing: After Effects
Magic Tree House: Space Mission- FullDome Planetarium Feature Converted to 16:9 frame.
My contribution:
- Modeling(s): 3ds Max
- Textures: Photoshops, 3ds Max procedurals
- Animation: 3Ds Max
- Rendered: Mental Ray
- Compositing: After Effects
Earth, Moon and Sun- FullDome Planetarium Feature Converted to 16:9 frame.
My contribution:
- Model(s): 3ds Max
- Textures: Photoshop
- Animation: 3Ds Max
- Rendered: Mental Ray
- Compositing: After Effects
Solar System Odyssey- FullDome Planetarium Feature: Crop in on dome masters.
My contribution:
- Model(s): Maya, City Engine 2008
- Textures: Photoshop
- Dynamics: Maya, Trapcode Particular
- Animation: Maya
- Rendered: Mental Ray
- Compositing: After Effects
The Longest Night: A winter’s tale- FullDome Planetarium Feature: Crop in on dome masters.
My contribution:
- Model(s): Maya
- Textures: Photoshop manipulated watercolor scans
- Animation: Maya
- Rendered: Mental Ray
- Compositing: After Effects
CRONK- Workflow test, Proof of concept
Model(s) SolidWorks Model Download
My contributions:
- Model(s):Port into Maya
- Textures(s):Maya, VRay, Photoshop, Illustrator
- Animation: Maya, After Effects
- Rendering: VRay
- Compositing: After Effects
Solar System Odyssey- FullDome Planetarium Feature: Crop in on dome masters.
My contribution:
- Model(s): Maya, City Engine 2008
- Textures: Photoshop, Illustrator
- Dynamics: Maya, Trapcode Particular
- Animation: Maya
- Rendered: Mental Ray
- Compositing: After Effects

Regeneration Promo: Promotional DVD
My contribution:
- Graphics: Illustrator
- Animation: After Effects
NC Science Festival Commercial: Broadcast Commercial
My contribution:
- Graphics: Illustrator, Photoshop
- Animation: After Effects
Morehead is More Promo: Promotional DVD
My contribution:
- Video: Produced/Shot
- Graphics: Illustrator
- Animation: After Effects

Diagnosoft Trade Show Demo: Graphics Loop for product demonstration
Some Graphics provided
My contribution:
- Graphics: Illustrator, Photoshop
- Animation: After Effects
Earth, Moon, and Sun- FullDome Planetarium Feature Converted to 16:9 frame
My contribution:
- Model(s): 3ds Max
- Textures: Photoshop, Illustrator
- Dynamics: 3ds Max
- Animation: 3ds Max, After effects
- Rendered: Mental Ray
- Compositing: After Effects
Earth, Moon, and Sun- FullDome Planetarium Feature Converted to 16:9 frame
My contribution:
- Model(s): 3ds Max
- Textures: Photoshop, Illustrator
- Dynamics: 3ds Max
- Animation: 3ds Max, After effects
- Rendered: Mental Ray
- Compositing: After Effects
The Magic Treehouse: Space Mission- FullDome Planetarium Feature Converted to 16:9 frame
My contribution:
Model(s): 3ds Max
- Textures: Photoshop, Illustrator
- Dynamics: 3ds Max
- Animation: 3ds Max, After effects
- Rendered: Mental Ray
- Compositing: After Effects

Lycerion Batteries promo: Corporate promotional video
My contribution:
- Graphics: Illustrator/Photoshop
- Animation: After Effects

Robert Greenfield Documentary:
My contribution:
- Graphics: Illustrator/Photoshop
- Animation: After Effects

North Carolina Science Festival Commercial: Broadcast Commercial
My contribution:
- Video: Produced/Shot
- Match Move: Boujou
- Graphics: Illustrator
- Animation/Compositing: After Effects

Evolution of the Sun: Interactive Exhibit
My contribution:
- Graphics: Illustrator/Photoshop
- Animation: After Effects, Trapcode Plug-ins

North Carolina Science Festival Commercial: Broadcast Commercial
My contribution:
- Video: Produced/Shot
- Match Move: Boujou
- Graphics: Illustrator
- Animation/Compositing: After Effects
Our Desert Farms: Documentary
My contribution:
- Graphics: Illustrator/Photoshop
- Animation: After Effects

University of Arizona Multimedia Zone: Digital Signage
My contribution:
- Graphics: Illustrator/Photoshop
- Animation: After Effects
Paul Reverie and the Midnight ride: History’s Heroes Animated Shorts
My contribution:
- Graphics: Photoshop
- Compositing: After Effects… lots of After Effects

Parking Lot Chaos: Standard Def Short film
My contribution:
- Model(s): 3ds Max
- Textures: Photoshop
- Animation: 3ds Max
- Compositing: Combustion

Sci-C.L.O.P.S: Standard Def Short film
My contribution:
- Model(s): 3ds Max
- Textures: Photoshop/ Projection Mapping
- Animation: 3ds Max
- Compositing: Combustion